1/1/2024 0 Comments Lavos warframeAgain, think of Khora’s Whipclaw: because Whipclaw is stronger than weapons and you can constantly use Whipclaw, from a min/max perspective, weapons should never be used. The latter is often true with most Warframes: it is often true that abilities surpass weapons in effectiveness, meaning they take higher priority for efficient gameplay. Conversely, if you abilities are better at killing enemies, you should use them as much as possible. If your weapons are better at killing enemies than your abilities, you should never cast those abilities. The truth is that one of these two styles will be more effective at any time. While I agree that you can always choose to do so, we here at MarvWeb aim for efficient and optimal gameplay. The obvious argument is to just leave some of these abilities off CD for a while and do some damage with weapons. The above information shows that it is possible to ONLY cast abilities with Lavos, leaving zero time for weapon usage. The Big Issue – Mixing Weapons Into Lavos’s Playstyle ** CD starts after cast and/or ability duration * Cast Times are an estimate from my own testing, unmodded As you can see from the table below, you can choose to focus 100% of your time on casting Lavos’s abilities. Augmenting a single element takes about one second, so a dual Augment (arguably what you “should” be doing) would add two seconds to every cast. To further add to this time, each ability can also be augmented with a single (ex. That’s just under 75% of his time casting abilities. Disregarding the CD reduction from Transmutation Probe, in any 30 second window Lavos can spend up to 22.29 seconds casting abilities. His abilities can be cast every 8/5/10/30 seconds respectively. Where I think the biggest issue lies with Lavos is that his cooldowns are so short that they encourage constant use. How Much Time is Left In-Between Lavos’s Abilities Khora and Volt are perfectly effective with non ability-spam builds. The difference here though is that these Warframes still work as intended without these builds. Same with Volt Discharge in Sanctuary Onslaught you end up just spamming the one ability rather than ever pulling out your weapon. The exception to this would be builds like Khora’s Whipclaw Crit build, where almost all of your damage ends up coming from the ability rather than weapons. Even when their abilities don’t really interact with the core weapon based experience of Warframe, you’ll often quickly find yourself going right back into shooting and swinging. When I think of my personal favorite Warframes like Saryn and Nekros their abilities generally augment the core system of blade and gun. This CD system has made me reevaluate what exactly I want from Warframe abilities.
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